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Killzone shadow fall gun12/22/2023 In terms of guns, you’ll perhaps feel limited in your choice. When the lighting is used well, it’s really good, but more often than not you’ll find staring into the sun – or even a simple light – a task, and it’s really jarring while you’re playing. There’s also an incredible overuse of lighting effects, with lens flare and bloom often blinding you. Unfortunately, there are some issues in the design, regarding the HUD, with the selection system for the OWL – a deployable drone – getting in the way and snapping you out of focus, and the only other option being to turn it off completely. A lot of the aliasing that plagued PS3 games has gone too, making it a much smoother ride. There’s some fantastic work with virtual reality and holograms that you’ll see, which makes for some amazing effects, and it ultimately feels like a cleaner and more focused game, though the gunplay thankfully doesn’t lose its gritty, weighted feel in the process, with stunning, smoky gun effects pouring out once you stop firing. Most of the design is excellent, and you can feel the advancements that the time jump has made to the world. It’s this that really sets Shadow Fall apart, and some of the visuals are just phenomenal, with particle and rain effects complimenting some brilliance in the texture work. From animation, to landmarks and lighting, there’s always something better looking to surprise you just around the corner. In motion, it’s almost photo realistic and just incredible to behold. It’s really quite impressive how open some environments are considering that it’s a visually stunning game throughout. Not all of these are bad, and it opens the way for a lot of collectables scattered around, but it doesn’t bring anything fresh to the genre.Īlthough, when the game looks as incredible as it does, you’ll learn to forgive some of the poorer sections. There are even optional objectives, which offer little reward for more of your time, and long drawn-out sections where you don’t fire your gun once. “You’ll find yourself on an adventure that crosses cities, and even worlds, as you go…”īut those open level attempts are a big problem, effectively a failed experiment realised too late in development, with some archaic design thrown into the mix, such as disabling alarms to stop enemy forces coming and some tedious sections in which you have to avoid large armaments and destroy them by deactivating two switches. It’s a noticeable jump from last generation, and some parts of the game are superb. While there might not be anything groundbreaking per se, the hardware bump has allowed Guerrilla Games to squeeze quite a lot out of the PS4, even for a launch title. There are some incredible set-pieces throughout, and the more linear moments are honestly amongst the game’s – and perhaps even the the series’ – best. You’ll find yourself on an adventure – which is a bit of a convoluted affair – that crosses cities and even worlds as you go, tying in some excellent new story threads despite never quite bringing them all together enough. A solid villain then, though one who is unfortunately underdeveloped and muddled unlike the aforementioned antagonists.ĭespite social issues not being at the forefront and a villain who doesn’t quite live up to his billing, Shadow Fall is still well worth your time – after a rocky start, which involves many more “open” area sections, where you have to traverse a region – be that a forest, a city or a ghost ship – going from one objective to another in the most tedious of ways, the game really picks up, throwing more unique gameplay elements into the mix. He’s the star of that particular show, and is a bit of a mix of the anarchistic terrorism of Vaas from Far Cry 3, and the militant drive of Colonel Radec from Killzone 2. Instead, it focuses more on The Black Hand, a group of Helghast terrorists including a familiar face as well as a new villain, Tyran. It’s unfortunate, and the story often drifts away from issues that really need to be explored to make the setting worthwhile. Unfortunately, many of the issues which make the setting so successful are overlooked and disappointingly avoided in the narrative itself, with only a few brilliant glimpses of how all of these affect the world which Kellan inhabits.
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